![]() After a month of playing several hours a day most days I think I've got all the basics down. ![]() Quite a learning curve to understand all of it but fun. play.html A free program to play Battletech on your computer. I've been working on and off to come up with a relatively simple campaign system based on the Chaos Campaigns, like Gokiburi mentioned.Īnother great resource is It allows you to print out sheets for a huge amount of mechs and vehicles as well as design your own.Īlso recently learned about and became addicted to Megamek/MechHQ. I told my kids, who are my main opponents, that there's books and rules for everything from how to pick the toilet paper your mechwarrior used this morning up to controlling an entire House. I totally understand the sense of being overwhelmed because I'm just starting to recover from it a bit myself. So many things that make no logical sense in the fluff but still a fun game. Have to agree with what many others have said about not looking at the details too closely. Not so many special items and rules but still a lot of variety. Because I didn't buy enough mechs LOL in the kickstarter I'm 3D printing even more to fill out 2 large forces. Currently working my way through collecting and painting many mechs. Got back into it big time the last couple of years because of the Clan Kickstarter and recent video game. Quit playing it on the tabletop in the 90s but still dabbled in video games. ![]() I played Battletech as a kid since just after it was renamed from Battledroids. At about $50 USD a set it's a bit pricey, but not horrible. There is also a pair of Iron Wind Metals lance sets that have the more iconic mechs from the book like McKinnon's Black Knight and Sorenson's Hatamato-Chi. There are hard copies out there, but expect to pay a premium for it (I wouldn't personally). It was really meant for the older starter set, but it can easily accommodate the newest one which uses the old unseens from the '80's. This book very gently immerses you into the BattleTech 'verse and lore and gives you a pretty balanced series of scenarios that can be played as a campaign to cut your teeth on.īetter still, it links very nicely into the BattleTech starter set (well, not really mech wise, but rules wise yes) and you can use the maps you have to play. You get complete rosters for each company, appropriate mech sheets, and tons of fluff to explore. In this book you get a complete campaign that you can play from either side: Davion's Fox's Teeth and Kurita's Sorenson's Sabres. Houses Davion and Kurita are nervous about what the other is up too so they send elite raiding companies to rampage each other's border worlds. In the universe it is 3049 which is on the eve of the Clan Invasion. Tabletop game that game is required to effectively use this app.Honestly if you're new to the BattleTech universe and you want to get stuck in then I strongly recommend this book: The End of Turn button, with a Yes and No verification, ensures you are ready to apply final effects of a game turn to all of your record sheets in-use before starting a new turn.An Undo Last Damage button allows for the correcting of potential mistakes.Critical Hits-as well as the loss of limbs-automatically apply their appropriate movement and weapon firing restrictions.Every section of the record sheet’s Armor and Internal Diagrams can be tapped and the appropriate level of damage applied.Heat Effects are summarized when applied, including indiciation any appropriate weapon modifiers to each weapon line for ease of reference.Ammo tracking including support for multiple slots.When you’re ready, press Fire, and heat is automatically tracked. Preview heat usage from user-selected weapon firing strategies. ![]()
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